Augmented/Virtual Reality

  • Mobile games

    Four IEEE Standards to Guide the Future of Online Gaming and Esports

    Why Are Gaming and Esports Industry Standards Needed? Online gaming is one of the world’s largest and fastest-growing industries, with 2.7 billion global participants in 2020 (up from 2.2 billion two years earlier), and an estimated $180 billion in revenues in 2020 expected to nearly double by 2026. This growth…

  • Featured Image - Data Protection Symbol

    Internet of Things: Understanding Core Challenges for Gen Z and Gen Alpha Consumers

    While emerging Internet of Things (IoT) innovations offer consumers valuable benefits in areas such as assistance, efficiency, comfort, connectivity, and entertainment, there is a need to understand the issues around trust, identity, privacy, protection, security, and safety (TIPPSS) also introduced by these systems. The Internet of Things: Understanding the Core…

  • Man using Virtual Reality

    IEEE 3079 Standards Aim to Tackle Cybersickness in Virtual Reality

    Head-mounted displays (HMDs) for virtual reality (VR) began arriving in the global marketplace in the mid 2010s, and their initial popular uptake quickly confirmed developers’ belief in their promise across a wide range of application areas including medicine, education, art, and especially gaming. But almost as quickly, a hurdle to…

  • IGF Zoom Call Screen Shot

    SDGs and Personal Sovereignty: Digital Trust in the Algorithmic Age

    In the wake of COVID-19, with increased need for location tracking and the sharing of biometric and medical data to combat the pandemic, a dialogue has emerged in governmental, commercial, and civil societies debating the balance between personal privacy and the protection of the public. Calls for personal data sovereignty–the…

  • Man optimistically looking out corporate window

    IEEE P2023 Standard Taking Digital Transformation to New Levels

    The importance, impact, and potential benefits associated with digital transformation cannot be overstated, as organizations worldwide are updating their business models and software applications to take advantage of low-price data collection, fast networks and cloud-based processing for their applications. What’s more, advancements in technologies, such as IoT, AI, big data,…

  • Featured Image - Artificial Intelligence, smart contacts

    Prioritizing Ethical Considerations in the Design of Autonomous and Intelligent Systems

    The first half of 2020 has been a busy time of progress on varied fronts regarding the work of  The IEEE Global Initiative on Ethics of Autonomous and Intelligent Systems including projects focused on: Moving beyond gross domestic product (GDP) for measuring impact in technology with the release of  IEEE…

  • Featured Image - People Collaborating

    Paving the Way for Transformative Learning Technologies

    The global pandemic is clearly illuminating the value and even necessity of online education and remote learning for students around the world. It also is revealing key hurdles and limitations yet to be addressed in the technology space.

  • IEEE’s 2019 “Tech for Humanity Series” Lineup at the Annual SXSW® Conference

    IEEE is returning to the annual South by Southwest® (SXSW®) Interactive Festival in Austin, Texas, 8-12 March 2019. Curated in partnership with SXSW, the 2019 IEEE “Tech for Humanity Series” includes global thought leaders and luminaries in technology participating in five focused speaking sessions. All sessions can be searched for…

  • World Standards Day 2018 – Standards and the Fourth Industrial Revolution

    Ten years ago, no one held a miniature portable computer in their hands. But today, much of the world uses mobile phones as their primary means of access to the internet, online business, online shopping, and social media. Twenty years ago, everyone was beginning to worry about Y2K and the…

  • Q&A with Thad Starner

    Thad Starner is a wearable-computing pioneer. He founded the MIT Wearable Computing Project; he is a professor in the School of Interactive Computing at the Georgia Institute of Technology, and he is a technical lead on the Google Glass self-contained wearable computer. Thad has authored more than 150 peer-reviewed scientific…

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